A downloadable game

A very distinctive conspiracy...
Don't freak out

You are Scythe Rellix, returning to your hometown X. This is years after the fall of the legendary strike team GBA following [WHITE WHALE], during which many people in your hometown were affected. The owner of your local bar you'd be taken to as a kid, Sara, has contacted you to bring you in to talk, it's important. You arrive in your hometown, you find that it's been built up. Many local places have survived gentrification through community aid; the street family has barely survived the bombardment of legal threats and physical incidents.


Through a web of conspiracy you discover not everything is what it seems within your town and with your old friends and some new ones, you work to uncover the root cause of what happened all those years ago.


SPELLKILLER

This page details he prototype for Project: Spellkiller.

The game can be described as such:
Deus Ex but it feels like Vampire/Destiny with the air of early Chuck/Leverage

Currently, the core systems of the game are being developed, and a lot of them are in working order.

This includes but isn't limited to:

Conversations: The ability to talk to NPCs and have them react differently depending on choices you make during gameplay and dialogue.

Items/Tools: Lockpicks, medkits, drinks and a nanokey ring that allow you to interact with the world in a multitude of ways.

Skills: Invest in lockpicking to use less lockpicks when illicitly unlocking a door. Gain more health when healing using the medicine skill, etc.


This page is subject to change and will contain further details about the game as time goes on!