[MAJOR UPDATE] V9.3!!! NEW HUD, LEVEL REWORKS


So hello after a long long while!

It's been two months since the last version, and for good reason. I was busy web swinging.

In reality, I had other stuff to do. However one day, a goopy goblin in my brain:

"Hey pick up blender, it'd be really cool and you can make as many cans of Baja Blast as you can imagine"

And so I got to work on making some of the major setpieces for AGT (Agility Test), which is what I'm calling this pre alpha phase of Agility Control, up until v10 (the house,  hangar and bridge primarily)

NEW FEATURE - HUD


I've also started to add signifcant UI elements as suggested by a friend of mine who's doing a lot of testing. (shoutout Tiboe). The main idea was to increase player feedback and to expose what the game is doing so that the player doesn't feel cheated, say if a wall jump misses, you'll know for sure it was the game and not you, thanks to a new indicator on the HUD.

Also added are a series of hexagons that show how many Wall Jumps remain, although I'm thinking of merging its behaviour with the bigger indicator.

THE 3RD LEVEL


Currently only a basic layout and some interactables but still fun to run around in! (And if you notice the new indicator, you might find that you can do a new trick...)

You hould find that mantling is much more consistent now and wall jumping should be significantly easier thanks to the new HUD icons.

There are a few bugs still present but I'm hoping to iron these out as I approach v10, which will be the start of the ALPHA phase.

Hope to come back with another update soon!

THWEK

Files

AGILITY CONTROL [V9.3].zip 950 MB
Jul 21, 2023

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