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AGILITY CONTROL [pre-alpha v9.6.2]
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Devlog
[IMPORTANT UPDATE] V9.6.2 - DEVELOPMENT PAUSE, TUTORIAL, BETTER MANTLING
February 25, 2024
by
EVIL THWEK
#update
Hello hello, it's been a while since the last update and I thought I should explain some important things about the future of AC! DEVELOPMENT PAUSE Unfortunately I've deprioritised development of Agil...
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[MAJOR UPDATE] V9.6.1 - GOALS REWORKED, LAG OFF, HIGH PROFILE MOVEMENT
October 23, 2023
by
EVIL THWEK
#update
What's that? A major version with a second decimal point? Yes I initially finished v9.6 and then realised that v9.6.1 was too different to overwrite the older version so I've decided to archive it and...
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[MAJOR UPDATE] V9.5 - UI + MOVEMENT REWORK
October 10, 2023
by
EVIL THWEK
#update
Hello hello! I've been working hard on this update, as I've been learning a lot from a secret secondary project I've taken up (may or may not be a re-implementation of the original Deus Ex) One thing...
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[MAJOR UPDATE] V9.4 [NEW LEVEL - WAREHOUSE]
October 10, 2023
by
EVIL THWEK
Quick one because the big update log I wrote disappeared and I've already released the next major version >:( NEW LEVEL - WAREHOUSE Fully playable start to finish, barebones blockout currently however...
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[MAJOR UPDATE] V9.3!!! NEW HUD, LEVEL REWORKS
July 21, 2023
by
EVIL THWEK
#update
So hello after a long long while! It's been two months since the last version, and for good reason. I was busy web swinging. In reality, I had other stuff to do. However one day, a goopy goblin in my...
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Converting Blueprint into C++ code (and why you shouldn't neglect either)
May 21, 2023
by
EVIL THWEK
#development, #advice, #rambling
So this problem was a long time coming. Ever since I started trailblazing through learning and designing systems in Blueprint (BP), I knew that at some point I would convert at least some part of it b...
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First official preview release of AGILITY CONTROL!
May 16, 2023
by
EVIL THWEK
#update
Greetings! This is the first official release of AGILITY CONTROL! For those of you just stumbling on to this page for the first time, AGILITY CONTROL (or it's internal and project name Destiny) is wha...
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