[MAJOR UPDATE] V9.4 [NEW LEVEL - WAREHOUSE]
AGILITY CONTROL [pre-alpha v9.6.2] » Devlog
Quick one because the big update log I wrote disappeared and I've already released the next major version >:(
NEW LEVEL - WAREHOUSE
Fully playable start to finish, barebones blockout currently however will be populated before v10, which is when I'm intending to make a full visual pass on all the levels currently in. Penultimate level before going into alpha, the work on the Tower level will begin after others are correctly populated.
BUG FIXES:
- Fixed tag/destruction goal counter overflowing into other levels
- WallJumping is now checked on Jump, made it slightly more consistent.
- Fixed static lighting in most levels for compatability with older systems
- Executable and save game directory names have been fixed.
This is all for now as quite frankly I don't remember all the additions I did, v9.4 was a pass-through version if memory serves right :)
Check out the v9.5 release notes for something slightly more exciting!
Files
AGILITY CONTROL [V9.4].zip 814 MB
Aug 12, 2023
Get AGILITY CONTROL [pre-alpha v9.6.2]
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AGILITY CONTROL [pre-alpha v9.6.2]
Make your mark in this high speed, high altitude Y2K platformer!
Status | In development |
Author | EVIL THWEK |
Genre | Platformer, Puzzle |
Tags | 3D, Arcade, Retro, Singleplayer |
Languages | English |
More posts
- [IMPORTANT UPDATE] V9.6.2 - DEVELOPMENT PAUSE, TUTORIAL, BETTER MANTLINGFeb 25, 2024
- [MAJOR UPDATE] V9.6.1 - GOALS REWORKED, LAG OFF, HIGH PROFILE MOVEMENTOct 23, 2023
- [MAJOR UPDATE] V9.5 - UI + MOVEMENT REWORKOct 10, 2023
- [MAJOR UPDATE] V9.3!!! NEW HUD, LEVEL REWORKSJul 21, 2023
- Converting Blueprint into C++ code (and why you shouldn't neglect either)May 21, 2023
- First official preview release of AGILITY CONTROL!May 16, 2023
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