[IMPORTANT UPDATE] V9.6.2 - DEVELOPMENT PAUSE, TUTORIAL, BETTER MANTLING
Hello hello, it's been a while since the last update and I thought I should explain some important things about the future of AC!
DEVELOPMENT PAUSE
Unfortunately I've deprioritised development of Agility Control to focus on an exciting new project codenamed, Project: Spellkiller.
I started this project around v8 of AC, as I was using it to take a break whenever I hit a roadblock. But in the past few months I was advised to focus development on it so that I could have something more robust to present. This doesn't mean I'm ceasing development, I still want to deliver a fun platforming expierence. This also means I can backport any new features or code I use in Spellkiller, which is extremely exciting to me as it might just mean the character will be using a spray paint can instead of just creating spray paint out of thin air!
Now onto the changelog!
TUTORIAL LEVEL
This tutorial level is probably going to be the basis of a lot of the main level structure of the game, as it works a lot better to have short bursts of linear exploration rather than big open worlds, so expect more design like this in the future.
MANTLING REWORK
Long story short:
You don't clip through walls anymore when you mantle!!! (hopefully).
Plus: When sprinting you gain a small speed boost that keeps your momentum going!
LEVEL REDESIGNS
- The Farm has a new snowy mountainous sheen to it! I thought it better fit the aesthetic of the abandoned farm, and made it a lot easier on performance to remove all the water, which didn't honestly add much to the level in the first place.
- New Orleans is now a nighttime level! The structure of the map fits a night level a lot more, and it makes it so that the player has to explore more to be able to complete the level.
- Warehouse has added details and rebalanced design! It's more of a blockout now and has added interactables and vents for certain goals. It was a bit empty and dull before, and it still hasn't got quite too much to do but these new additions help liven it up a little.
Files
Get AGILITY CONTROL [pre-alpha v9.6.2]
AGILITY CONTROL [pre-alpha v9.6.2]
Make your mark in this high speed, high altitude Y2K platformer!
Status | In development |
Author | EVIL THWEK |
Genre | Platformer, Puzzle |
Tags | 3D, Arcade, Retro, Singleplayer |
Languages | English |
More posts
- [MAJOR UPDATE] V9.6.1 - GOALS REWORKED, LAG OFF, HIGH PROFILE MOVEMENTOct 23, 2023
- [MAJOR UPDATE] V9.5 - UI + MOVEMENT REWORKOct 10, 2023
- [MAJOR UPDATE] V9.4 [NEW LEVEL - WAREHOUSE]Oct 10, 2023
- [MAJOR UPDATE] V9.3!!! NEW HUD, LEVEL REWORKSJul 21, 2023
- Converting Blueprint into C++ code (and why you shouldn't neglect either)May 21, 2023
- First official preview release of AGILITY CONTROL!May 16, 2023
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